Grapevine: WTF Lionhead?!?

October 2nd, 2008

grapevine1.gif

So last week it was announced that Fable 2 would not be shipping with Co-op and that it would be patched in a week later (that’s three days later for us folks in the UK), we all had a bit of a rant, I speculated that it was because they were waiting for the new Dashboard update. I was fine with this, many people were, the general consensus was most people weren’t going to play Co-op for a bit anyway. We had made our piece, Albion was safe-ish.

But today I got an email. From GAME.co.uk

Dear Customer,

We have just been informed by Microsoft this afternoon that there is a significant supply chain issue regarding the contents of the Fable II Limited Edition. This affects the entire market.

They have advised us that neither the figurine nor the fate cards are going to be available. Which is incredibly frustrating!

However the Limited Edition WILL still come with a bonus disk with all Lionhead developer diaries, concept art viewer, music from soundtrack and new behind the scenes making of video footage, as well as bonus in-game content.

We have lowered the price of the limited edition to £39.99 to reflect the altered contents. I do hope this goes some way to alleviating your disappointment.

Please accept our sincerest apologies for any inconvenience caused.

Kind regards,
Customer Services

GAME.co.uk”

What?! *insert lots of rude swear words here*

This is really irritating, the only special edition I’ve ever gone to purchase where everything in the box actually looks like it could be fun or a (dare I say it?) Collectible and Microsoft go and can it!

On the official Fable 2 blog has a bit more information on the matter, stating that:

The premium box, five printed fate cards, and Hobbe figure will not be available as part of the Limited Collector’s Edition.  We apologize for any inconvenience.

The Fable II Limited Collector’s Edition will now include the following content at this discounted price:

  • Fable II game disc
  • Bonus DVD with new ‘Making-of’ Feature
  • Bonus in-game content (requires Xbox LIVE®)
    • ‘The Hall of the Dead’ Dungeon
    • ‘The Wreckager’ Legendary Cutlass Weapon
    • Spartan armor and energy sword

To further show our commitment to the faithful fans, we have created a special Fable album for free download for a limited time!  This includes a wonderful selection of Fable 1 music and 3 brand new tracks from the upcoming Fable II soundtrack.

It’s nice to know that Lionhead care, and I’m a little bit miffed but I suppose, I still get a bunch of bonus content for the same price as the regular version now. So I guess I shouldn’t complain….still sucks though I was planning on putting that figurine on my Xbox next to my yoshi and Ba-om figurines. It was going to be awesome, but now it’s over.

So much for that diarama, the hunt continues for a decent LE.

Paris.

BEAT.British: 31 “New Dashboard update?”

September 29th, 2008

Hello! Another Podcast is here for you!

This week we talk about RockBand, a confirmed date for RockBand 2, Star Wars: the Force Unleashed, Mercenaries 2, Fable 2 Co-op, Dashboard Update date Confirmed?, The Sims might have a movie coming, a game called The Experiment catches our eye and we finish on talking about ‘Tropic Thunder’ which is a film we all think is great.

We have special guests: Alexander and Rebecca.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British: 31 "New Dashboard update?": Play Now | Play in Popup | Download

BEAT.British 030: Spore.. [14/09/2008]

September 15th, 2008

Hello!

Another podcast for your listening pleasure, we talk this week about Spore and a bizarre Russian game (Pathologic) that if it was translated properly would be awesome (according to Eddy).

With special guest Katie
Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 030: Spore.. [14/09/2008] [46:51m]: Play Now | Play in Popup | Download

Video Review: Castle Crashers (XBLM)

September 1st, 2008

Here is the Video Review for Castle Crashers on the XBLM.

Enjoy

Paris

BEAT.British 029: ‘A Holiday Podcast’ [25/07/2008]

August 28th, 2008

PODCAST

Hello!

Well here is another podcast, this week it’s just me and Alexander. We talk about what we’ve been playing, our wants for Fable 2, Fable 2 Pub Games and Sins of a Solar Empire.

Remember! Spore comes out next week!

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 029: 'A Holiday Podcast' [25/07/2008]: Play Now | Play in Popup | Download

Review: Fable 2 Pub Games

August 15th, 2008

Here is a video review of Fable 2 Pub Games

Enjoy.

More podcasts Coming soon! (summer Hols and that)

Paris

BEAT.British 028: Quiet before the Storm [13/07/2008]

July 15th, 2008

PODCAST

Hey! Another podcast?!

So yeah, the week before E3? Nothing really has happened. The new ipod/iphone firmware was released along with the App store which means games, I briefly talk about Bad Company and I retract what I said about UT3 last week it is quite good.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 028: Quiet before the Storm [13/07/2008]: Play Now | Play in Popup | Download

Microsoft Conference: A Musing…

July 14th, 2008

grapevine1.gif

Now Microsoft has jus made the Internet explode, no they didn’t release another sevice pack: it was the Microsoft games press conference for this years E3 show.

They Announced a few things, here is what I take away as note worthy:

New Dashboard
I think the new dashboard is going to be hit or miss, the avatars are a little on the crazy side…but perhaps have some value.

The Guitar Hero ‘World Tour’ segment
It was just embarrassing, the guy they choose to go on stage had no charisma and had a few cringe-worthy moments when he’d shout something expecting a HUGE response and get nothing from the attending audience. It was actually quite funny, like watching someone get kicked in the nuts.

Portal 1 and a half?!
It looks like a XBLA game based on portal is coming (new levels etc..), I want it, they know I want it. And they gave it. Thank you!

Rockband 2 having nearly ALL the songs from Rockband 1 plus over 100 new tracs at release, they clapped for that guy (haha stupid Guitar Hero guy).

Square-Enix is going to release FFXIII on the 360 in a similtanious europe and NA release. Delayed for the ps3 to have a exclusivity period? Maybe. We’ll have to wait till 2moro…

Another post will be er…posted 2moro, check back then and don’t forget to follow the twitter feed during the conferences and the rest of e3!

Paris

BEAT.British 027: ‘Story Story Story’ [6/07/2008]

July 6th, 2008

PODCAST

Hello! Another podcast coming your way!

This week we talk about Grim Fandango, story and Narrative in games, Unreal Tournament 3, Rockband, and Spore. It truely is amazing where gaming is going….

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 027: 'Story Story Story' [6/07/2008]: Play Now | Play in Popup | Download

BEAT.British 026: Votes for Women! [29/06/2008]

July 1st, 2008

PODCAST

Hello!!!

Yet another podcast for your listening pleasure! This week we talk about visual novels, Girls and gaming, we get a girls opinion on the Spore creature creator and finish on Rockband (which still rocks!)

With guest appearance of Rebecca.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 026: Votes for Women! [29/06/2008]: Play Now | Play in Popup | Download

BEAT.British 025: The Wind Doth Blow with ROCK! [22/06/2008]

June 23rd, 2008

PODCAST

Another installment of the BEAT.British podcast has arrived,  the format will follow thusly from now on. It shall be fortnightly, not weekly as there aren’t enough games to talk about.

I apologise for the wind it didn’t know it would be that bad.

This week we talk about Spore and the proliferation of sporn, Metal Gear Solid 4 and the justification for THAT long a cutscene and wrap up talking about Rock Band, which rocks.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 025: The Wind Doth Blow with ROCK! [22/06/2008]: Play Now | Play in Popup | Download

BEAT.British 024: ‘It’s all about story’ [01/06/2008]

June 3rd, 2008

PODCAST

Hello! This week we talk about ‘My Life as a King’, Super Paper Mario, wheather narritive can take over gameplay and not BORE the player and We play a little wii…

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 024: 'It's all about story' [01/06/2008] [52:17m]: Play Now | Play in Popup | Download

Video Review: My Life as a King (Wii)

May 31st, 2008

Hello all you people out there (and the bots which try to post porn in the comments section)

This is BEATbritish’s first review and I hope you enjoy it.



Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

BEAT.British 023: ‘Bioshock Movie?!?’ [11/05/2008]

May 12th, 2008

PODCAST

Another podcast Hoorah!

This week we talk about GTA4 (unsurprisingly), we then shift to news about the Bioshock Movie and what we want from it (and what we don’t), then I divulge the plans for the new DRM for the PC version of spore (which is STUPID!), finally we round off with a few rants about connectivity and Mario Cart.

Also this week we have a special guest Alexander.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Add to Technorati Favorites

 
icon for podpress  BEAT.British 023: 'Bioshock Movie?!?' [11/05/2008]: Play Now | Play in Popup | Download

Retro-Review 003: Loco Roco (PSP)

May 7th, 2008

retroreview.gif

 

An Experimental Review of Loco Roco by Ed, he is a master of words and erm…. bouncing balls of blob that sing addictive songs. Yeah….

Summary

Nippon Charm Overload

The Good

SCENE: Inside my head.

The place has seen better days. Pipes are leaking and it’s obvious that no-one has cleaned the place for a long time. Little creatures of various shapes scuttle around doing their various jobs. Since I’d been drinking heavily the night before and was about a month into a new and uncharacteristically busy life, most of these creatures are involved in maintenance and repair and are trying to cope with the effects of mild yet chronic sleep deprivation. I’m in a video game store and stumble upon a PSP with a copy of LocoRoco that customers are free to play on. This is my first experience with both the game and the console, having not played on a portable console since before they made colour Gameboys. I begin to play.

The Eyemen: “Well, this looks interesting! Bright primary colours and simple graphics. Apparently the protagonist is a bright yellow blob as well. Must be either a kid’s game or Japanese. And wait…[*speaks into the intercom*]…is the blob singing, guys?”

The Earmen:[*receiving the transmission*]…Yeah he is! It’s a really catchy tune too!

The Fingermen: “Damn, this is easy to pick up and play! The entire game seems to be controlled by just the L and R buttons. Look, if I press R the game world tilts to the right and the blob rolls that way, see? But if I hold and release L while I’m tilting right then the blob jumps, and vice versa. You simultaneously control both the blob and the landscape he’s sitting on using only two buttons. That’s so clever.

I play some more

The Earmen: “A new song. All these songs are brilliant! We’ve got a wide variety of J-pop here. Someone go get the IC. He’ll love this.”

A runner goes off to find the Inner Child. He’s playing with some plasticine in his room but is tempted out with the promise of sweets.

The Inner Child: “HA HA HA THIS GAME IS HILARIOUS! That little dude is singing, and he doesn’t even care! He’s totally comfortable expressing himself. I dig that.”

The Eyemen: “We knew you’d like it.”

I get to about the 4th or 5th level.

The Inner Child: “Each level is only lasting about 5 minutes.

The Fingermen: “This is SO easy to play. All you do is jump around collecting little flying circles, eating all the red plants so you can grow bigger, and then you find yourself at the exit.”

The Inner Child: “This game is surely humankind’s greatest achievement in the history of all things ever done by anyone anywhere at any time.”

The Bad

Enter Mr. Cynic.

Mr. Cynic: “What the hell is this piece of garbage you’re playing?”

The Inner Child: “Oh Jeez…who invited you? Get lost.”

———————————————————————-

Many months later, I borrow a friend’s PSP (that’s me: Paris! Yay a mention go me yay!) and copy of LocoRoco and play it on and off for a few weeks until I complete it. During these times, The Inner Child and Mr. Cynic become engaged in furious debates.

Mr. Cynic: “Listen to you! You’re pathetic! You’ve become seduced, once again and just like everyone else who gave this third-rate and insultingly basic platform game high scores, by the aesthetic of the Orient. So desperate are you to get away from the relentless adolescent machismo of Western games, where everything has either a dragon or a machine gun, that you’ll embrace a meaningless game about different coloured bouncing circles in which every level is identical.”

Inner Child: “Oh, whatever. You just can’t handle the purity. Not everyone judges quality by complexity, you know? You want to argue with the success of Tetris? And so what if I’m embracing LocoRoco because it’s different? You say yourself that everything is made for spotty teens over here, so we should CELEBRATE when something comes along that isn’t, gramps, instead of complain. And we’re still playing it and something tells me we won’t stop until we’re finished. It’s addictive.”

Mr. Cynic: “Fine, celebrate it, just don’t go overboard! LocoRoco is nowhere near as good as, for example, Hammerfall, which is a free indie PC game (with an equally simple game mechanic) that no-one has even heard of. Get a grip! What do the little circles that you collect even DO anyway? They don’t do anything! You just collect them, not that it makes a difference to anything if you do or not, and most of them are hidden in secret areas in the walls, so the point of the game, the actual point, is to maneuver a blob which is a bitch to control an…

The Fingermen: [*overhearing*] “Yes it damn well is! Will…will you….wi…JUST JUMP!!! JUMP FOR GOD’S SAKE! NO, NOT THERE!!

Mr. Cynic: “…and attempt to jump into as many walls as possible because they might contain a secret area where you can pick up another few of the flying circles, which don’t do anything. It’s essentially a puzzle game, since played as a pure platform game with the focus on just getting to the end of the level, it’s the easiest thing in the world; whilst it’s possible to die, it never happens. A puzzle game, then, which doesn’t reward you in any way for completing it’s puzzles, which are, incidentally, optional. But hey, it’s cute, right? So I guess that’s…

The Inner Child: “It does reward you! You get a tally at the end of each level for how many you collected!

Mr. Cynic: “Oh, joy”

The Inner Child: “You’re so bitter and twisted. You’re also completely ignoring the whole thing about the Loco House. You can build a house for the Locos to play in by finding parts dotted throughout the levels.”

Mr. Cynic: “Yes, and to what end?! It’s woefully simplistic anyway and you can’t place blocks on top of one another - but to what end?! In order to obtain more blocks of course, and to build a different house! Or at least it seems…because we’re not experimenting with it. LocoRoco operates on the presumption that you can make any menial task entertaining when you put a tally on it. It’s like asking your little brother to go down to the shops to buy groceries and to see if he can do it in UNDER 15 MINUTES! Off he goes, with great enthusiasm, while you, who are older than 12, laugh at his simple and easily entertained mind. Same principle, except here it’s LocoRoco’s developers laughing at you. Look, you want me to give this a break because it’s cute? I won’t. Because the PSP is portable? I won’t. Some people think this is one of the best games for the console. If so, we’d better judge it fairly, don’t you think?

The Inner Child: “BUT!!! IT’S!!! FUN!!!

The Earmen: “Will you two be quiet?! I can’t hear the music!”

The Bottom Line

When I completed the game, and was faced with a last level that wasn’t really any different than the first, but saw the incredibly cute ending sequence, with such a funky song playing over the background. The conflict in my head grew so great that I passed out and woke up in hospital. I’m not to play the game again, on doctor’s orders.

True story, yeah.