Archive for the ‘News’ Category

Reviews from days gone by

Thursday, September 24th, 2009

Greetings all! And yet another fine day for the gamer: ODST, Arkham Asylum, Borderlands on the horizon, Assassins Creed 2 lurking in the shadows of beyond. Truly, a fantastic year drawing to a close, with an entertain sojourn into storytelling next year!

But I am not here to talk on the joys of games to come. I am no shrouded ghost, come to haunt the misery gamer, to show them what could have been. Oh no!

I come as reviewer of games past! To enlighten you as to the treasures you may have missed. And what delectable delicacy have I selected to inflict upon your eager, straining eyeballs?

Vampire: The Masquerade: Bloodlines

Yes, indeed, a game that makes one’s grammar cells cringe with it’s title and causes the PC gaming crowd to jostle and growl menacingly! Let us begin.

Vtm:B  is based upon the roleplaying game produced by White Wolf, which is itself named Vampire: The Masquerade. Many assume it is a sequel to the first game, Vampire: The Masquerade, but it is markedly differen. First and foremost in these is that whilst the previous game is far more reliant on traditional “point and click” Diablo-esque Role play, this particular game is a first person affair: more shooter than roleplay, at least initially.

Famed as the first game to utilise the Source engine, developed for Half Life 2, this particular “feature” was a blessing as much as a curse, as the game was, in many ways, an experimental “test” of the engine. Evidently eager to make use of the famed facial animation and physics engine, this attempt to combine a first person shooter and an RPG resulted in a strange hybrid, bug ridden and unstable.

Yet it is, ultimately, an amazing game.

Harking back to Deus Ex, for whom most of the fans feel the game is a spiritual successor, VTM:B combines aspects of character freedom and action, a twisting plotline, multiple choices and a sense of involvement in a story. This is not you saving the world. This is you saving your own skin and getting your own back. Which, considering the glut of games which, over the years cast you as the ubermensch super marine, is a breath of fresh air. Although, since you play a Vampire, maybe not so fresh.

Did I not mention that?

Oh yes, in this game, you are the nasty thing that goes bump in the night. And your choices are varied: do you aspire to Dracula levels of seduction? Are you an animalistic beast? A political “Blade-esque” vampire, filled with authority? A horrific Nosferatu? Or a madness afflicted crazy?

That last one isn’t just down to gameplay style, either: The Malkavian choice is one of the more amusing ones, providing a meta-game aspect, similar to the tongue in cheek jibes from games such as Max Payne. mainly because they’re stark raving bonkers.

The game is played from the first person, primarily, though switches to a third person view when using melee attacks. The camera is acceptable in both views, yet is hardly perfect, especially in third person. You begin life as a fairly weak little bloodsucker, uneducated in the ways of the night. Your character design chosen by answering a series of questions which can dictate your “bloodline” (Hence the title) and your particular strengths. You can also opt for a manual input. Some RPG fans may be disappointed in the limited number of choices, but the game sticks fairly well to the template as laid down by the tabletop game. However, when it comes to character appearance you are offered 2 choices: Male or Female. And whilst these vary between the bloodlines, there is no choice beyond that.

Dumped into the mean streets of Los Angeles, you are exposed to something few games really get right: an excellent voice cast.  The first character you meet is Smiling Jack, a staple of the table top game and here voiced by John Di Maggio, he of Bender fame. The characters are what make this game: no pop up briefings or walls of text here. All the voices are rich and delivered with a sense of awareness, drawing you in. And some of these guys are really nasty pieces of work. Your interaction with these characters is conducted by the staple of the RPG: the multiple choice conversation bar. Various responses are dependant upon whether you posses certainly skills as well as your bloodline choice. These won’t hamper the plot, but may effect the rewards you receive for the various missions on which you are dispatched.

After your trial by fire, or hopefully not, being undead and all, you are unleashed upon the first “hub” of the game: Santa Monica. The game itself is divided into four main areas, which open up as the plot progresses, each with various stage branching off with various side missions. How you navigate these streets is also dependant upon game choices: Skulk through the sewers or travel openly in the air? If you’re a Nosferatu, I wouldn’t advise the latter.

The game is well presented, with minor texture skipping at distance, but this in itself is rarely an issue, due to the clustered nature of each of the hubs. However, it is clear that certain animations and textures weren’t completely finalised prior to release, with the occasional animation repetition  or clipping error. Most of the time, the graphics and presentation evoke the seedy, foreboding sense of the setting. The scantily dressed “ladies of the night” to the rusty diner in Santa Monica all give the game a sense of moral decay.

The mechanics work well, mainly in the dialogue sections, with the wrong choice often cutting off an entire side-option, ensuring one is careful in choosing. Whilst your choices may not have world-impacting consequences, there are enough gameplay slash personal ones to matter.

Combat is a slightly different affair: The game is not a case of twitch and “aim for the head”: it draws from your selected stats, your character only able to wield certain weapons with certain skillsets, which are calculated. Each successful hit results in a number floating from your enemy, which grows darker until they drop. Whilst a good gauge of the damage you do, seeing as you don‘t know how much health your opponent has left it is often a case of “hammer the trigger until they drop. And seeing as combat is not the most tactical of affairs, this can make some parts of the game feel more a test of patience than of skill. The AI doesn’t utilise cover well, nor is there any form of co-operation amongst your foes: melee monsters charge you, ranged enemies fire at your location, which they always seem able to pinpoint, whilst bosses just follow a pre-set pattern of attacks. Tactics in these situations seem limited to trying to soak damage and whittle away at targets health, hoping your combat skill is enough to kill them before they drain your health.

The various vampiric abilities help a little in this, again dictated by bloodline, yet some seem more useful than others. The invisibility power is certainly useful for the stealth based character, whilst celerity (bullet time, for those non fans) is great for combat. Others seem mainly augmentations for the passive options, but it really depends on play style: melee or ranged, magic base or gun toting maniac?

These skills, along with ones base abilities, are improved via the acquisition of skill points and the odd skill-book littering the environment. Everything, from your ability to hack computers, to picking a lock or just being able to swing a weapon are dependant on these skills. And skill points are only awarded for the completion of missions. The amount of combat also increases as the game progresses, meaning that your ability to acquire skill points becomes difficult, unless you had the forethought to store up skillpoints earlier in the game. That said, the sneakier players will find their patience rewarded more than the “run and gun” crowd. Basically, if you aren’t outfitted to fight at first, then your challenge will increase.

This lack of balance plagues the game a little. Coupled with crashes and several broken quests make the game, at least initially, a bit of a trial to get into. Add on to this only the one official patch and the game seems broken. However, a thriving community has built up around it, providing community patches which solve a lot of the crashing and balancing issues

So far, I seem to be fairly “neutral” on the whole game. But then we hit the story. Whilst the engine doesn’t live up to it’s full potential, the setting, the various levels and challenges posed to you, along with the methods of world interaction provide an incredibly addictive experience. Take for example the method for regaining health: follow a person into an alleyway and drain their blood! But even here, choice has a factor: kill them whilst doing so and you risk losing “humanity”, eventually devolving into a true monster. Can’t find a suitable, lonely human? Lure a prostitute into said alleyway. Accessing a computer? Your character sits at it and you have to type in passwords and commands.

The characters themselves are also a joy, with varied back stories that are a mixture of amusing, tragic and genuinely horrifying. The missions range from typical combat to being able to manipulate people at a party. The combat becomes all encroaching, which is a minus, but there is some satisfaction at becoming able to kill tooled up vampires with only a couple of rounds from your desert eagle!

Jack

The locations are varied and engaging, with shout outs to classic films, media commentary and the odd bit of self deprecating humour about gaming itself. The plot twists and turns nicely, the various sidequests allowing you the opportunity to earn some extra cash or just explore. There are a view collectible questlines, some hidden little tidbits to find. Often these are inconsequential, but they add to the depth of the game. Main characters live or die by your choices. The game draws you in very well, pushing you through haunted hotels and gruesome snuff movie theatres. And whilst the balance is at times slightly off, you can often play according to your preferred style.

Ultimately, it is worth a look, even now. For a five year old game, it holds up well, providing a plot that allows a certain amount of choice, relying on your decisions made during the game, as well as a setting that feels true to the world it is based on. For a developer it would have been very easy to just make a shooter with vampiric elements, but Troika took the concept and ran, creating a game with as much innovation as Deus Ex and the adult elements of GTA.

Fable 2 First Review Scans, OXM.

Sunday, October 19th, 2008

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Here you can find the first review of Fable 2 in OXM it got 95/100. I think that’s a pretty good achievement. I hope this is truly indicative of the game, it is after all Official Xbox Magazine, sometimes the home mag can be a tad Bias.

Off to do a podcast now. See you then.

Paris.
Fable 2, Xbox, Review, Scans, OXM,

Grapevine: WTF Lionhead?!?

Thursday, October 2nd, 2008

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So last week it was announced that Fable 2 would not be shipping with Co-op and that it would be patched in a week later (that’s three days later for us folks in the UK), we all had a bit of a rant, I speculated that it was because they were waiting for the new Dashboard update. I was fine with this, many people were, the general consensus was most people weren’t going to play Co-op for a bit anyway. We had made our piece, Albion was safe-ish.

But today I got an email. From GAME.co.uk

Dear Customer,

We have just been informed by Microsoft this afternoon that there is a significant supply chain issue regarding the contents of the Fable II Limited Edition. This affects the entire market.

They have advised us that neither the figurine nor the fate cards are going to be available. Which is incredibly frustrating!

However the Limited Edition WILL still come with a bonus disk with all Lionhead developer diaries, concept art viewer, music from soundtrack and new behind the scenes making of video footage, as well as bonus in-game content.

We have lowered the price of the limited edition to £39.99 to reflect the altered contents. I do hope this goes some way to alleviating your disappointment.

Please accept our sincerest apologies for any inconvenience caused.

Kind regards,
Customer Services

GAME.co.uk”

What?! *insert lots of rude swear words here*

This is really irritating, the only special edition I’ve ever gone to purchase where everything in the box actually looks like it could be fun or a (dare I say it?) Collectible and Microsoft go and can it!

On the official Fable 2 blog has a bit more information on the matter, stating that:

The premium box, five printed fate cards, and Hobbe figure will not be available as part of the Limited Collector’s Edition.  We apologize for any inconvenience.

The Fable II Limited Collector’s Edition will now include the following content at this discounted price:

  • Fable II game disc
  • Bonus DVD with new ‘Making-of’ Feature
  • Bonus in-game content (requires Xbox LIVE®)
    • ‘The Hall of the Dead’ Dungeon
    • ‘The Wreckager’ Legendary Cutlass Weapon
    • Spartan armor and energy sword

To further show our commitment to the faithful fans, we have created a special Fable album for free download for a limited time!  This includes a wonderful selection of Fable 1 music and 3 brand new tracks from the upcoming Fable II soundtrack.

It’s nice to know that Lionhead care, and I’m a little bit miffed but I suppose, I still get a bunch of bonus content for the same price as the regular version now. So I guess I shouldn’t complain….still sucks though I was planning on putting that figurine on my Xbox next to my yoshi and Ba-om figurines. It was going to be awesome, but now it’s over.

So much for that diarama, the hunt continues for a decent LE.

Paris.

Microsoft Conference: A Musing…

Monday, July 14th, 2008

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Now Microsoft has jus made the Internet explode, no they didn’t release another sevice pack: it was the Microsoft games press conference for this years E3 show.

They Announced a few things, here is what I take away as note worthy:

New Dashboard
I think the new dashboard is going to be hit or miss, the avatars are a little on the crazy side…but perhaps have some value.

The Guitar Hero ‘World Tour’ segment
It was just embarrassing, the guy they choose to go on stage had no charisma and had a few cringe-worthy moments when he’d shout something expecting a HUGE response and get nothing from the attending audience. It was actually quite funny, like watching someone get kicked in the nuts.

Portal 1 and a half?!
It looks like a XBLA game based on portal is coming (new levels etc..), I want it, they know I want it. And they gave it. Thank you!

Rockband 2 having nearly ALL the songs from Rockband 1 plus over 100 new tracs at release, they clapped for that guy (haha stupid Guitar Hero guy).

Square-Enix is going to release FFXIII on the 360 in a similtanious europe and NA release. Delayed for the ps3 to have a exclusivity period? Maybe. We’ll have to wait till 2moro…

Another post will be er…posted 2moro, check back then and don’t forget to follow the twitter feed during the conferences and the rest of e3!

Paris

Grapevine: Bioshock 2?

Saturday, March 15th, 2008

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Bioshock coverBioshock 2? Well in Take two’s latest financial earnings report ‘Bioshock 2′ is listed as a future title. It even stated a ‘release date’ November 2009, much to the quiet keyboard tapping of the masses.

This comes during an interesting time for Take Two, with EA at their back, the hostile takeover is getting closer and closer. Personally I’m hoping that a hostile take over will be a fart in the wind. I starting to think that EA are geting a bit too big, what is this industry without competition? hmm?

No information was released as to what will be in the game, which would have been a bit weird in a financial report.

In any case a Bioshock 2? I’m happy and I know Ed will be when I tell him tomorrow. ;)

Paris

 

 

 

Grapevine: Microsoft and Blu-Ray

Sunday, March 9th, 2008

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Blu-ray diskSo Toshiba and HD-DVD ‘Lost’ the High-Def disk format war. Toshiba bowed out last week and said that they would no longer be building for the format. What did this mean for gamers? Well firstly it ment that the PS3 wouldn’t be as useless as everyone thought, and second that Xbox360 owners who brought a HD-DVD add on, suddenly had a very expensive paperweight.

But all is not lost as on Thursday Microsoft spoke out on the subject at the ‘Mix08 Internet conference’:

“We’ve already been working on, for example, in Windows, device driver support for Blu-ray drives and the like, and I think the world moves on,” Ballmer said. “Toshiba has moved on. We’ve moved on, and we’ll support Blu-ray in ways that make sense.”

So things look promising for those Xbox360 High-Def Junkies, although no direct mention of A Xbox360 Blu-ray addon and no announcement yet. I’d say it’s a safe bet it’s going to happen.

Hey on the bright side, HD-DVDs are now really cheap…

Paris

Grapevine: Crisis Core

Sunday, March 9th, 2008

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Crisis core CoverReasantly the intertubes have been reporting more and more on Crisis Core for the PSP.

Crisis Core is (incase you don’t know) a spin off of Final Fantasy VII for the PSP.

This has got me personally very exited as I LOVED Final Fantasy 7 (and most of it’s sequels). After reading a preview or two on this title I have discovered that the materia system is back (possibly the greatest magic system EVER devised by man), be it a little restricted.

The game will feature around a character called “Zack Fair” who works for SOLDIER, the company who owns Midgar and are sucking the life out of the planet they live on. It is only a spin off and will not be a long hawl big sprawling RPG. It’s battle system seems to be very in tandem with the latest final fantasy offering (Final Fantasy XII) a kind of real time/turn based mash up, something which I feel fixed the issue of grinding in the Final Fantasy series.

Crisis Core will feature voice acting, in engine cut scenes , a really cool FMV intro sequence (ahh the good old days…) and has no official release date other than ‘about a month’ in the US. Be assured that I will be posting a review and first impressions (not necessarily in that order) when I import it.

Paris.

What is Grapevine? It’s our news segment, when we here something on the grapevine, so will you.