Archive for the ‘Review’ Category

Review: Shadow Complex (XBLA)

Wednesday, September 9th, 2009

Shadow Complex

Oh Shadow Complex, you are such a jem.

Ok. So I got a little too exited about Shadow Complex. I also initially thought it was going to be bunk. Lets face it Gears 2 didn’t have the same spark as gears 1 and undertow wasn’t one of the most popular games on XBLA until it was given away for free after xbox live didn’t work over an entire christmas period.

Thanks for that Microsoft, seriously. Christmas (but I digress).

I was skeptical during E3, I was skeptical when news came out about it, I was pretty much sceptical until about a week before it came out.

This changed when saw a Quicklook video. Something about the collecting many things and the memories of playing Metriod and Castlevania made me REALLY exited. To the point where i left my xbox on on the day it was released so i could use xbox.com so i could tell my xbox to download it while at work.

I wasn’t disappointed. Lets get that out of the way. Shadow Complex has raised the bar (and the size) of XBLA games. It has a polish and quality that is lacking from most of what is on offer on XBLA. It’s quite obvious why it was the last of this years summer of arcade. Because it is the best of the bunch.

They tout it as a Metriodvania game, and it’s not too far from the truth, the idea that this could become a genre is fantastic. It’s a true gamers genre and it’s nice to be pandered to for once.

Shadow Complex starts you off (after a little prologue of what’s to come) with a flashlight and the ability to jump. You and your new girlfriend go to explore some caves, and she decides to play hide and seek. She buggers of and gets kidnapped by a shady organisation  called ‘the Restoration’. You find her backpack (which has climbing gear in it) it gives you the ability to wall jump and grab ledges and the game begins. The story (as always) soon becomes about way more than just rescuing your new piece of tail but luckily the main protagonist was trained to be an assassin. A tad contrived yes, but while playing it didn’t really bother me.

Slowly as you explore you get more gear, better guns, cool gadgets and upgrades etc… Some of which is optional but will inevitably make the game easier. One example is a helmet with (if you find all the passkey components)will give you a shield which if you stand still renders you invincible. But you can still shoot. Bloody useful.

Shadow complex works in mostly a 2D plane, it’s touted as a 2.5D game (which always bugs me as a title, just say sidescroller). Sometime yes the perspective changes and you are shooting into the screen but it’s usually for cinematic effect and can be a little fiddly.

It does look fantastic, not during closeup cutscenes. Shadow Complex is Running in the unreal engine and it suffers from the low to high resolution texture pop-in frequently. but these minor technical issues and as well as the occasional weird bug are easily forgiven after you realise that you’ve been playing longer than intended and it’s 2am.

This is essentially the main joy of Shadow Complex, it always feels an accomplishment is right around the corner. Looking at the map (in all but the highest difficulty) will indicate where other items are for collection with a simple Question mark. The fact that one is just two rooms away and it will ‘only take five min’ means ‘only five mins’ becomes an hour. And now your late for work.

Fuck.

- Viewer note don’t try and squeeze in a little bit of SHadow Complex before you leave in the morning. Unless you can call in sick… mainly because you will.

Everything you do nets you experience points, every ten levels you get something special (up to level 50), however contry to what most games do. players get more experience for discovering new rooms and getting upgrades. Just smoking fools nets you next to nothing in experience. Doing it creatively gets a little more and bosses give quite a lot; but not as much as looking for upgrades and exploring. Which in turn makes you want to find everything. Experience carries over through multiple playthroughs - which is REALLY useful when you get the infinite ammo upgrade for the sub weapons.

Getting around the map is really easy, certain doors and panels can only be opened by certain weapons/devices. Gold for guns, Red for Rockets, Green for Grenades (hey these all start with the same letter as the weapons i only just noticed that) and Purple for Foam (wait never mind). THe foam gun is by far my favourite of the devices in the game.

The Foam gun is basically a ‘make you own bridge gun’ is is key to the fabled ’sequence break’ of the old Metriod and Castlevania games which you can do to finish the game in under 20 mins my best time being 36 mins odd. THe foam gun bugs up funs is grates and incapacitates enemies, sticks riot shields to the floor. Oh and explodes if you attach a grenade to it. Which can lead to hilarious results.

Once you’ve finished the campaign you can either start over with your exp level intact and level up some more or you can try your hand at the challenge rooms. A series of challenges which get progressively harder and have a time limit.

Ultimately Shadow Complex is probably the best XBLA/downloadable game i’ve played all year (maybe ever) and is in my top 5 games of the year period. If a game like this came out every wednesday i’d be broke, but happy.

Here are some words of wisdom: I know Shadow Complex is 1200 points, but try it. It truly is one of the greats.

Paris.

Shadow Complex is Available on the Xbox Live Marketplace for 1200 Microsoft points.

Review: Wolfenstein

Wednesday, September 9th, 2009

wolf-boxart

Ah those Nazis. As if starting wars and genocide wasn’t enough, it also appears as the fiends were conducting supernatural experiments and creating new and deadly weapons based on science they don’t quite understand. Well that is what the team at Raven is insinuating.

Wolfenstein is the latest in the series of first person shooters from id, going back to one of the first ever FPS’s, Wolfenstien 3D (predating Doom by a year). That said, the game feels like a closer link to 2001’s Return to Castle Wolfenstein.

As said before, those damn Nazis are up to their dastardly plans again, and have taken over the town of Isenstadt in order to use it as a base for seemingly all of their black projects. Once again, you play B.J. Blazkowicz, an OSS agent sent in put a spanner in the works of the Nazis and stop their various plans. This is done the usual way, with B.J. shooting everyone, stealing intel and picking up Nazi gold. In that sense, it business as usual.

The main change to the series is the introduction of a open world hub for the game, the city of Isenstadt. I’m not entirely sold on the idea, as it can be very annoying to limp back from the missions only to be ripped to pieces by a bunch of troops outside a safe house. But, it also means there is always fun to be had just shooting up the enemy soldiers. However, the open world is jammed full of loading screens and the extra missions are not actually that good. Additionally, roaming enemies rapidly become more powerful, making a simple trip to the shops hard.

The other major change is the introduction of the new “Veil” mechanic which allows B.J. to slow down time, shield himself and empower his weapons as well as providing  multiple ways of solving challenges. One of these are the Geists, little bug like creatures that float around. Only visable in the Veil, they act as floating exploding barrels providing an extra punch when fighting some of the new enemies. These powers are a bit generic, the type you’d expect from any developer trying frantically to fit some kind of supernatual power up. That said though, the powers can be fun, especially the time slowing ability.

Despite all of this, the place where Wolfenstein truly stands out is the guns.They are some of the most satisfying weapons to use I’ve ever seen in any game. As well as the stalwarts such as the Kar 98 (excellent for blowing Nazi heads off or removing limbs), the MP40 and the MP43, we are also treated to a hilarious panzershrek, the best flamethrower since Far Cry 2, a ghostbuster’s style proton cannon, a tesla gun and finally a rocket launcher that turns enemies into skeletons before disintegrating them. As if that wasn’t enough, Raven has also included an upgrade setup, allowing you to actually focus on the weapons you use. For example, I upgraded the MP40 and the Kar primarily as they are useful throughout the game, but would have loved to upgraded the flamethrower all the way (you will never have enough money to upgrade everything).

The graphics this time are running on the idtech 4 and they certainly do look nice. The backgrounds are especially lush, with some of the levels approaching Bioshock levels of beauty in my eyes especially the hospital level. The character models are also very good, with a good use of some particle effects, mainly on the veil troopers, the gentlemen in the heavy armour with electrical effects jumping across them. The sound effects are also of a good standard, with the crack of the Kar being especially punchy. The game has some sections that really crank up the tension, such as the aforementioned hospital level.

There are some issues however. The multiplayer is a bit generic, and is actually worse than Enemy Territory which is available for free. In singleplayer (the meat of the game), the missions all feel very similar, just with different backgrounds. The other flaw is that basically, this is very similar to RTCW just with a little update and a few tweaks.

Wolfenstein is a strange game. On one hand its a great game, good fun to play with some of the best weapons ever seen. On the other though, its fatally flawed, quite linear and simplistic. End of the day, its a summer blockbuster action movie with good old sterotypical Nazis shouting “Mei Leiben!”. Don’t think too much about it and just sit back and enjoy the ride.

I give Wolfenstein on PC 85%

Developer: Raven Software/Nerve Software/id Software
Publisher: Activision
Formats: PC/Xbox 360/Playstation 3
Release Date: Out Now

Editors Note: Thanks Seraphim2150, keep up the good work.

Review: Fallout 3

Tuesday, January 27th, 2009

Fallout 3.

Fallout 1 and 2 were possibly two of the greatest games ever to grace my keyboard. They were funny, immersive, fun to play and had great voice acting. So when it was announced that Bethesda software, makers of the acclaimed ‘Oblivion’  (a game I thought was rubbish –first person melee? Pffff , Pass), Lets just say I wasn’t jumping for joy.

But I’m an open minded kind of guy. So I reserved judgement.

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Review: Dead Space

Friday, October 31st, 2008

Dead Space, where even a soft whisper can make you pee yourself…

Dead Space is a Space Survival game set on the planet cracking Spaceship the USG Ishimura. Firstly before I start anything. This is an original IP from EA. A trend I really like. Yes, now it’s a success, there is the possibility that EA will suck the innovative life out of it’s unique qualities, this hasn’t happened yet. But we’re not here to talk about what could be with the Dead Space universe. We are here to talk about Dead Space as it is now, so lets get on with it……. (click more to read the whole review….)


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Fable 2 First Review Scans, OXM.

Sunday, October 19th, 2008

grapevine1.gif

Here you can find the first review of Fable 2 in OXM it got 95/100. I think that’s a pretty good achievement. I hope this is truly indicative of the game, it is after all Official Xbox Magazine, sometimes the home mag can be a tad Bias.

Off to do a podcast now. See you then.

Paris.
Fable 2, Xbox, Review, Scans, OXM,

Video Review: Castle Crashers (XBLM)

Monday, September 1st, 2008

Here is the Video Review for Castle Crashers on the XBLM.

Enjoy

Paris

Review: Fable 2 Pub Games

Friday, August 15th, 2008

Here is a video review of Fable 2 Pub Games

Enjoy.

More podcasts Coming soon! (summer Hols and that)

Paris

Video Review: My Life as a King (Wii)

Saturday, May 31st, 2008

Hello all you people out there (and the bots which try to post porn in the comments section)

This is BEATbritish’s first review and I hope you enjoy it.



Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the Itunes feed or listen to our podcast right here on the site.

Paris

Retro-Review 001: Master of Orion 2

Sunday, February 24th, 2008

retroreview.gifBox Art from 1996 rocked.

 

The Retro-Review is something I’m going to get done more on BEAT.British, we all love new games but let us not forget the games that brought us to where we are today (even the bad ones) and so I bring the first Retro-Review:

This is probably one of my favorite games of all time. It’s nothing amazing to look at, the graphics are from way back when and the sound is almost 16 bit. But when I comes to retro PC oldies you can’t beat Master of Orion 2. So I’m going to review it.

 

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BEAT.British 014: Any Given Sunday… [27/01/2008]

Monday, January 28th, 2008

Hello all you people down there!

This week we look at the release date of Grand Theft auto, we talk about games as movies and vice versa, touch on how much we like COD4, I blabber on about Burnout (and how much I like it, proper review coming next week) Also I reflect on my purchase of an Xbox Live Vision Camera, was it worth it?

Special Guest: Nadia

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the itunes feed or listen to our podcast right here on the site.

Thanks

Paris

 
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BEAT.British 013: Still Quiet on the Gaming Front….

Friday, January 18th, 2008

Hi there Peeps,

OK new podcast, and still it’s really thin on the new releases, and news. So we talked about CES and Warner Bros jumping onto the Blu-Ray exclusive side of the High-Def Disk format war. Also I posed the question:

“If you had carte blanche to change anything on any game, what would you do?”

We got some interesting responses and some personal revelations.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the itunes feed or listen to our podcast right here on the site.

Thanks

Paris

 
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BEAT.British 012: New Years Edition Podcast

Friday, January 18th, 2008

Hey Happy New year!

This week we talk about Call of Duty 4, Joe was a lovely and brought me Call of Duty 4 for the Xbox360; so we give it a good review. Rebecca talks about Guitar Hero III and how she is addicted. We talk about little bits of news, and the absence of any kind of topic material.

Special guests Include: Rebecca and Nadia.

Hope you enjoy it’s special daftness.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the itunes feed or listen to our podcast right here on the site.

Thanks

Paris

 
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BEAT.British Podcast Nine 2/12/2007

Monday, December 3rd, 2007

And we are back!

After another week of no podcast, we are back with a beefy podcast of lovely games and news. This week we talk about Jeff Gerstmann being fired, Mass Effect (which is fantastic), Touch briefly on Assassins Creed, Call of Duty 4 gets a Joe review, Guitar Hero 3 has taken over the world of Eddy. And we finish off with a discussion about peripherals and their impact on games.

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the itunes feed or listen to our podcast right here on the site.

Thanks

Paris.

 
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BEAT.British Podcast Eight 18/11/2007

Monday, November 19th, 2007

………….Aaaaaaaaaaaaaand we’re back! One week of hiatus and now a bumper podcast full of joy and games.

This week we have special guest Nadia join us, with her in tow; we talk about: Super Mario Galaxy (and it’s ancestors), Assassin’s Creed (which is ace), Metriod Corruption (which I’ve clocked), Call of Duty 4 (which is getting a little close to the real world now, even in Joe’s opinion) and we talk about our wants for Mass effect. Well ok I drool and talk nonsense (as per usual). Four people one room lots of bacon and crap sausages make this weeks BEAT.British. Enjoy.

Holy fudgeballs batman! we didn’t talk about Halo. . .at all . . . someone get a doctor!

…oh and by the way the Simpsons game is shit…
Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the itunes feed or listen to our podcast right here on the site.

Thanks

Paris.

 
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BEAT.British Podcast Seven 04/11/2007

Monday, November 5th, 2007

OK! So I gave in! I brought Metroid Prime Corruption. Well at least I’m not doing drugs.  So Joe is an evil manipulator!

This week we talk about Metroid Prime Corruption, Resident Evil 4 for the Wii, We throw in a few treasure chests, touch on our wants for Mass Effect and drool over Super Mario Galaxy and Kane and Lynch. Also Ed makes a brief appearance and then leaves halfway through to go to the movies (not the game the real world -the heathen!) We barely talk about Halo 3 this time. We promise!

Any comments post on the site (it’s free) or send us an email: theguys@beatbritish.co.uk

As always if you are viewing this through facebook, go to the website www.beatbritish.co.uk and subscribe to the itunes feed or listen to our podcast right here on the site.

Thanks

Paris.

 
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